Friday, 16 June 2017

Recording

https://soundcloud.com/soundboydyl/shape-of-you-remake-dylan-arthur

TASK 1 – Pre-Recording

Run-through – I ran through the track to make sure of tempo and subtle sounds that would enhance our recording.

Rehearsal – We made sure to go through the track before recording.

Level and sound checks – Before recording, we tested all the sounds to make sure they were at decent volumes.

Performance – We made sure to run through the track multiple times to get the best out of the instruments.

Gain – We made sure that the gain on each track was at a balanced level to ensure a better listening quality.

Stereo Recording – I made sure to create two tracks within Cubase and put a mic either side of the instrument to create stereo sound.

Multitrack Recording – This ties in with how I used two tracks to record a stereo sound.

Connections – I made sure all mics were plugged in properly and that Cubase recognised them.

Proximity effect – We put the microphones around 8 inches away from the instruments, as this is midway through the industry standard.

Live Recording – We recorded all our instruments live with no editing.

Screens/Pop shields – We didn’t have to use pop shields, as we had no vocalist.


TASK 2 – Electronic Instruments & Recording

Direct Injection – We didn’t use direct injection, as we had no use for an electric guitar or altering within Cubase directly from the instrument.

Synthesiser – We only used a midi synthesiser and not a physical one to contribute to our project.

Electric Guitar – We didn’t use an electric guitar, we opted for acoustic to contrast the main part of the track with all the midi tracks.

Bass – We didn’t use a bass because we added a sub bass in digitally through midi.

Keyboard – We used a Grand piano instead of a keyboard to give a more ‘filling the room’ sort of vibe.

Electric Drum Kit – We used a midi device to program in some “Groove Agent” drums.

Monitors/Levels – I made sure to note that all levels were balanced and correct.

Headphones – I used a combination of headphones and speakers whilst mixing and mastering to truly get the best sounding end product for my track.

Fold Back Systems – We utilised the fold back systems so that the performers in the studio could hear what they were playing for better quality overall.

Talk Back – I used the talk back feature in the studio to relay what I wanted played on the instruments and how it sounded to me.

Track Sheets – We didn’t need any track sheets, as the melody of the song was quite simple to remember and play.

Identifying Tracks – I identified tracks by naming them different things based on the instrument and colour coded them on similarity.

Overdubbing – We didn’t do any overdubbing apart from adding the midi tacks over the top of the existing recording.

Listening for Distortion – I did this by thoroughly going through the whole track and focusing on whether any elements were of a lower quality.

Checking Playback – I went through and checked if any parts skipped or didn’t sound correct, and apart from one or two hiccups the track was fine.



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